人工智能与游戏:共同革命 AI and Games: The Co-Revolution

讲座名称: 人工智能与游戏:共同革命 AI and Games: The Co-Revolution
讲座时间 2020-11-07
讲座地点 创新港涵英楼新港报告厅
讲座人 Georgios Yannakakis
讲座内容

新港报告

讲座题目:人工智能与游戏:共同革命(AI and Games: The Co-Revolution)

讲座地点:创新港涵英楼新港报告厅

讲座时间:11月7日下午15:00

讲座人:Georgios Yannakakis(马耳他大学)

讲座内容:

This talk focuses on the wonderful and long-term relationship between games and AI and the impact such a relationship had on our lives. Games have been a core driving force for the revolution of AI ,which, in turn, has reframed our culture, and reshaped our society at large. While games have been assisting AI since its birth it is only very recently that we experience a strong inverse relationship. Creative AI nowadays designs exciting games for us to play and for AI to advance further. While games are arguably one of the last frontiers for AI, AI is also the next great leap forward for games.

本次演讲的焦点是游戏和人工智能之间美好而长期的关系,以及这种关系对我们生活的影响。游戏一直是人工智能革命的核心推动力,而人工智能革命反过来又重塑了我们的文化,几乎重塑了整个社会。虽然游戏从诞生之日起就一直在帮助人工智能,但直到最近,我们才体验到一种强烈的逆向关系。如今,创造性人工智能为我们设计了令人兴奋的游戏,让人工智能进一步发展。游戏被争议性的称为人工智能的最后一个前沿领域,同时人工智能也是游戏的下一个大跃进。

讲座人介绍

Georgios Yannakakis

马耳他大学

University of Malta

Georgios N. Yannakakis (yannakakis.net) is a Professor and Director of the Institute of Digital Games, University of Malta. He is a leading expert of the game artificial intelligence research field with core theoretical contributions in machine learning, evolutionary computation, affective computing and player modelling, computational creativity and procedural content generation. He has published more than 220 papers and his work has been cited broadly. He has attracted funding from several EU and national research agencies and received multiple awards for published work in top-tier journals and conferences. His work has been featured in New Scientist, Science Magazine, The Guardian, Le Monde and other venues. He is regularly invited to give keynote talks in the most recognised conferences in his areas of research activity and has organised a few of the most respected conferences in the areas of game AI and game research. He is the co-author of the Artificial Intelligence and Games Textbook.

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